Including an ambiguity as to the identity of the player character. All the while, the story of what happened to Esther and the reason her husband (who has penned the letters to which you are listening) has gone to the island is intertwined with the story of Donnelly and Jakobson, former inhabitants of the island Dear Esther breaks traditional video game design in several ways. It is revealed as the game progresses that Esther met her end in a car crash, the fault of which lies with a drunk driver called Paul. Taking place entirely on a fictional island off the coast of Scotland, this walking simulator consists of exploring the island on which you find yourself while listening to letters written to a woman called Esther and occasionally catching glimpses of ghosts which seem to be following you. Dear Esther is a haunting gameĭear Esther is a haunting game. A poetic, semi-randomised story like you’ve never experienced in a game before. Explore Incredible environments that push the Source engine to new levels of beauty. Every play-through a unique experience, with randomly generated audio, visuals and events. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all… Dear Esther is supported by Indie Fund. Forget the normal rules of play if nothing seems real here, it’s because it may just be all a delusion.
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