There are a handful of important hotkeys that let you stop moving immediately, crouch for accuracy bonuses (hit percentages are shown when you mouse over targets), and stealth to get the drop on foes. The basics are blessedly simple, left-click to move, shooting is automatic but you can right-click to specify a target, click a weapon to ready or reload it, and so on. The shockingly comprehensive tutorial will spend an hour-plus teaching you all the controls and tricks to start mastering the game, and you might even want to take notes. Maps can be played solo with bots but honestly don’t bother if that’s all you’ll do, because gunslinging with your own group of crazies is where the fun is. Obviously don’t show up for the deep lore here, but if co-op and PvP takes on classic real-time RPG combat sound good to you, that’s exactly what you’ll get. Most maps are your motley group against their motley group, blasting through raider camps and holding your own camp against those self-same raiders. There’s no story I can discern here, other than the world mostly ended and everyone that got left behind went all raider crazy. While it may devolve more into chaos than tactics most of the time, it’s a rousing romp on the wilder side of the post-apocalyptic wasteland. That’s what Dustwind’s trying to do with its real-time take on the Fallout Tactics concept (if you remember that relatively black sheep of an already muddled family), and honestly it deserves to succeed where s many others have failed. There are so many dominant multiplayer games out there already, covering every conceivable genre, that hoping to carve out a bit for yourself is a real long-shot. Getting an indie game to take off on Steam is hard enough, but launching a multiplayer-based one is just stacking the entire deck against yourself.
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